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Move camera freely around object again?

Home Forums Puzzles Move camera freely around object again?

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #56816
    adgo
    Participant

    When I run my app in App Manager I can freely move my camera around my object but after I’ve tweened the camera to a new position all I can do is “look around” with the camera fixed in its new position.

    Is there a way to make it so the camera can move freely around my object again after I’ve tweened its position?

    Thanks in advance!

    #56823
    xeon
    Customer

    the simplest way is to use two cameras.

    Initial Camera starting at Point A. Secondary Camera closer at Point B.

    Tween Camera from Point A to Point B.

    Once Camera A gets to point B change from Initial Camera to Secondary Camera. (Be sure your Secondary camera is set to orbit).

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #56824
    kdv
    Participant

    all I can do is “look around” with the camera fixed in its new position

    On my side I see now difference in the camera behavior after four tween camera actions (click Generate PDF).
    https://v3d.net/a6h

    P.S. Looks like in your case the camera position and the orbit target position are at the same point. Then yes, the app camera just looks around like a first person camera (if panning is disabled).

    Move camera freely around object again

    This object must be an orbit target. Look at it.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #56833
    adgo
    Participant

    the simplest way is to use two cameras.

    Initial Camera starting at Point A. Secondary Camera closer at Point B.

    Tween Camera from Point A to Point B.

    Once Camera A gets to point B change from Initial Camera to Secondary Camera. (Be sure your Secondary camera is set to orbit).

    all I can do is “look around” with the camera fixed in its new position

    On my side I see now difference in the camera behavior after four tween camera actions (click Generate PDF).
    https://v3d.net/a6h

    P.S. Looks like in your case the camera position and the orbit target position are at the same point. Then yes, the app camera just looks around like a first person camera (if panning is disabled).

    Move camera freely around object again

    This object must be an orbit target. Look at it.

    Fixed it now! Thanks for your help!

    #56834
    adgo
    Participant

    Double post

Viewing 5 posts - 1 through 5 (of 5 total)
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