Hey hey!
This has partially been addressed before but I’m making a new post because I can see myself continuously breaking V3D with Orthographic cameras. I’m aware that perspective and ortho both work differently, so I can imagine why this happens, but often what works with a perspective camera, will have hiccups with the orthographic one.
Today I realized that the “track to” modifier will not work with a puzzle that is driven from an orthographic camera.
Example: no problem having all objects to point at the mouse cursor, works well.
But won’t work with an orthographic camera. Attached screenshot with simple visual explanation of what’s going on.
The moment the Perspective Camera is turned to Ortho, it will freeze.
Since in the last release the S8S team seemed to be working on Ortho camera issues, maybe this one could be reviewed? Seems not to be reading or returning valid position values.
Cheers!
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