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Missing part on my model when I generate the gltf

Home Forums Graphics / Blender Missing part on my model when I generate the gltf

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  • #58932
    hocino
    Participant

    Hello,

    I’m beginner with blender and Verge3D, I followed to video tutorials to create a web configurator.

    I have an issue when I generate the seakpeek.gtlf, some parts of my model are missing. I attached pictures of the issue.

    Do you have any ideas what is the problem ?

    Thanks a lot for your help

    HG

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    #58937
    kdv
    Participant

    flipped normals. you see the back side of planes. You can use a double-sided material to ignore flipped normals…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #58944
    hocino
    Participant

    Thanks for your help, I fixed the problem :good:

    I attach an image for the option to select for noobs like me :)

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    #58947
    kdv
    Participant

    You’d better flip wrong normals anyway ))) It’s more correct approach…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #58954
    bigcatrik
    Participant

    Setting double sided may not fix every issue, particularly with modifiers or some rendering issues.

    At a minimum, it’s easy to standardize them in Blender with a few keystrokes: In edit mode (tab) ‘select all’ with the “A” key, then press “shift-N” to “Recalculate Outside.”

    Quick overview of Blender normals, bad and fixed, that’s worth a watch:

    #58956
    hocino
    Participant

    Very interesting and useful

    Thanks for the share :good:

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