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Home Forums Graphics / Blender Mirror

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #44738
    Emma
    Customer

    Hi at all !!

    Yes, I know that giving reflection to the material has already been talked about in this forum, but ….. I’m going crazy …

    There is something wrong, in blender (Eevee of course) I see the reflection, but in Verge not. (ps: Verge best program ever)
    I can’t even figure out how it was assigned to your demo (load_unload).

    I would simply like the sphere to mirror on the blade (see my non-working example)

    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:6d95d586fd/applications/test/test.html

    As always thanks in advance

    Emma

    #44742

    You mean using SSR or cubemap reflection?

    Co-founder and lead graphics specialist at Soft8Soft.

    #44745
    Emma
    Customer

    I tried cubemap reflection, but i guess i don’t know how to use it properly, if that’s what i need.
    :(

    Emma

    #44747

    I tried cubemap reflection, but i guess i don’t know how to use it properly, if that’s what i need.
    :(

    Here’s a simple tutorial for you.

    Co-founder and lead graphics specialist at Soft8Soft.

    #44749
    Emma
    Customer

    Thanks “guru” Mikhail,

    Tomorrow morning I’ll study your video

    Emma

    #44754
    jdhutchinson
    Customer

    Mikhail this is great! I think this a really important feature that could have a tutorial. I would love to see you do more youtube videos like this for specific scenarios that people post on the forums. There seems to be lots of work going into reflections, but I don’t know how to use it :scratch:

    #44773

    Name the question you want to see answered in a tutorial I’ll try to answer it as soon as I have a free time for that. You can find them here later.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 7 posts - 1 through 7 (of 7 total)
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