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- This topic has 16 replies, 4 voices, and was last updated 5 years, 9 months ago by chromebook15.
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2019-02-25 at 2:33 am #11769chromebook15Customer
I would like to know if it is possible and where to search – to use your mobile phone’s microphone in a verge3d published app. is it a html script thing? java? It would be an essential feature to my app. any help much appreciated.
2019-02-25 at 7:52 am #11772Yuri KovelenovStaff2019-03-04 at 10:07 pm #12127chromebook15CustomerI am about to publish the sound part of my app but i am worried… considering that im about to use it in a jammsession. I am planning on using minimum size possible mp3 but still have a nice tone. I am asking this before distributing the link to make sure if mass usage of my sound-ridden app is ok?
2019-03-05 at 7:39 am #12137Yuri KovelenovStaff2019-03-06 at 11:18 am #12225chromebook15Customercan my app be set to “understand” if the device that accesses it is a mobile phone or a pc? I would set up my app to autoboot on views (cameras) so that the user does not have to click if he has mobile or pc.
2019-03-06 at 12:19 pm #12226Yuri KovelenovStaffYep, you can use the feature available puzzle for that.
2019-03-14 at 11:18 am #12738chromebook15CustomerThank You as usual for your quick response, i noticed that pressing w a s d even on ipad moves the frame of the app in the browser around, and that is very handy. I cannot run the scooter example on my pc due to my graphics card. How and where can i customize the behavior of zoom in zoom out xoy axis move (w a s d) of the app without using blender cameras and objects?
2019-03-14 at 12:44 pm #12745Yuri KovelenovStaff2019-03-14 at 1:48 pm #12758chromebook15Customerthe example is the chord learning app i posted at the projects: https://www.soft8soft.com/topic/chordaedron/
the image slides to the left if i press “a”; to the right if i press “d” up with “w” and down with “s” from the mouse wheel i can zoom in and zoom out. where are these instructions located? in blender?2019-03-14 at 1:51 pm #12760chromebook15Customeralso the directional arrows on keyboard do the same as w.a.s.d
2019-03-14 at 2:42 pm #12761Yuri KovelenovStaff2019-03-14 at 3:22 pm #12768chromebook15Customeryes, all of those, id like to customize points in space and have “remembered”, with undo-state. the view depends on the output of a function. speed is ok, but you have to press multiple times arrow down to move; it does not have a verify if pressed to keep scrolling down. i think i will do it with cameras, it will make more sense. :)
2019-03-15 at 1:24 pm #12814Alexander KovelenovStaffHi, you can implement this feature with a variable and every frame Puzzle. In the key events set this variable to true/false and check it in the “every frame” puzzle to find out whether you should move or stop your object.
2019-03-20 at 5:13 pm #13067chromebook15Customerthank You, may i also ask if there is any chance for Midi to work over all browsers? as i see, it is currently under development and has basically no implementation for other browsers than chrome, and it would be awesome for the app to have this for all devices as well. the .wav and .mp3 part works well.
https://www.keithmcmillen.com/blog/making-music-in-the-browser-web-midi-api/
will it work thru java?2019-03-21 at 7:27 am #13081Yuri KovelenovStaffyou can use the library called midi.js as in this Three.js example https://www.borjamorales.com/3d-piano-player/
(should work with Verge3D too as it is based on Three.js) -
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