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materials issue

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Viewing 12 posts - 1 through 12 (of 12 total)
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  • #24369
    gurifrisqui
    Participant

    Hello, I’m testing Verge3D for max since a while ago, to see if it is interesting for our workflow. But there is a problem with materials in my tests. Very often, standard materials with maps appears black, and if I use a Physical Material with a diffuse map and a bump map with different tiling, it doesn’t recognize the correct size of the bump. I have just made the same test with 3.0 but it’s still the same. Is there any solution? Thank you very much

    #24388

    Can you prepear some examples with this issues and attach them here with maps.

    Co-founder and lead graphics specialist at Soft8Soft.

    #24397
    gurifrisqui
    Participant

    Here you have. You will see that the bump doesn’t coincide with the diffuse and reflection tiling.

    #24399

    Seems they not attached, better to put them on any file sharing service and leave here a link.

    Co-founder and lead graphics specialist at Soft8Soft.

    #24401
    gurifrisqui
    Participant
    #24402
    gurifrisqui
    Participant

    it seems that attaching non image files doesn’t work

    #24405

    What a material do you use for that “black” shader. Seems that it’s created with not a standart renderer.

    Attachments:
    You must be logged in to view attached files.

    Co-founder and lead graphics specialist at Soft8Soft.

    #24410
    gurifrisqui
    Participant

    where is that node? I can’t detect that material in the scene, it isn’t applied to any object, is it?

    #24423

    where is that node? I can’t detect that material in the scene, it isn’t applied to any object, is it?

    It’s applied to the object under the water. About tiling and bump, it’s not supported yet to tile additional bump map, try to use normal map instead.

    Attachments:
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    Co-founder and lead graphics specialist at Soft8Soft.

    #24517
    gurifrisqui
    Participant

    OK, then We’ll try with normal map, but it would be very useful in future releases support for bump tiling.
    The material under the water has a white VrayMaterial, which is unsupported.
    Thanks for your fast attention!

    #24528

    OK, then We’ll try with normal map, but it would be very useful in future releases support for bump tiling.

    We added it’s in our TODO list.

    Co-founder and lead graphics specialist at Soft8Soft.

    #34467

    Hi, we just supported Bump tiling in Verge3D 3.5 pre2.

    Soft8Soft Tech Chief
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