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Materials in Verge don’t match EEVEE

Home Forums Graphics / Blender Materials in Verge don’t match EEVEE

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  • #30794
    shawk5
    Customer

    I have a material in Blender that when I export to verge it shows up too white. I am attempting to make a matcap material.Can anyone explain why the materials show up differently? Is there another easier way to fix the materials. Any advice or answer would be helpful, thanks.

    Material as shown in EEVEE
    Material as shown in Verge
    Node setup

    #30821

    Can you also share an example blend file with the material only.

    Co-founder and lead graphics specialist at Soft8Soft.

    #30884
    shawk5
    Customer

    Here is the Blend file, the lower emission in Material White is what I want in eevee, the upper emission in material white gives me closer to what I want in verge (but not quite).
    I would like a material with defined edges so you can see clearly in between objects that are close and touching.
    The original matcaps used in Blender would be great, so if there is a way to exactly reproduce those it would be appreciated.

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    #30905

    The original matcaps used in Blender would be great, so if there is a way to exactly reproduce those it would be appreciated.

    Hi, unfortunally open exr images not supported, you need to convert exr image to any other format like png, jpg, hdr to use it as is.

    Co-founder and lead graphics specialist at Soft8Soft.

    #30939
    shawk5
    Customer

    Thanks a ton, that fixed the problem.

    #30978

    :good:

    Chief 3D Verger | LinkedIn | Twitter

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