Hey all.
I am all new to this very exciting app, and pretty new to blender as well as tool for architecture.
My biggest issue as a Blender novice is the material creations. I am finding it hard to create good looking materials without wasting a lot time. So I decided to give the add on Exptreme PBR Nexus a go.
In Blender it did wonders for me, and it speeds up my workflow enourmously. But now, when trying to create an app for configurating some cabins, It turns out that the material set-up included with the Extreme PBR add on is making my mesh invisible when starting the gltf file.
The parts visible have either no material, or just a simple Principled BSDF material (the purple foundation)
As you can see from the third screenshot, the add on creates different X_PBR_Mixers, which probably causing the issue.
Is there a workaround or is this a common issue when using additional add ons togehter with Verge3d?
Attachments:
You must be
logged in to view attached files.