Hello Community!
This is my first forum post, with a general question for Materials. I am planning to start several projects were I need to design custom materials.
Until now I checked out the sample projects to understand the materials. But I am really struggling, as I am much used to cycles. I did not find any tutorial for V3D Materials in Blender.
So then lately you released the PBR example. This seems to have a whole different workflow, as it is based on Cycles but finally exported to gltf. I don’t understand how there can be a connection between those two engines. Do I have to?
So my questions:
What is exactly the difference between the PBR and “standard” V3D materials?
Which material workflow is the one I should learn, and how?
Thanks a lot in advance!