With Verge 3D it’s easy to make a productconfigurator, as you can change materials to al the objects.
In this example you can change materials to the objects of a beanbag.
https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:4e4dc633fa/applications/Beanbag/Beanbag.html
But as you can see the scale of my camouflage texture is not supported!
I tried using an other UVmap on the objects for the material camouflage, in blender that works fine (I can change materials to objects and the scale of the textures is right), but was not supported converting to Verge3D.
I also scaled the texture for the material camouflage it did work in blender, but it didn’t work converting to Verge3D.
Is there an other way to use texture scales for different material?
Martin