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Material puzzles – temporary flashing?

Home Forums Puzzles Material puzzles – temporary flashing?

Viewing 3 posts - 1 through 3 (of 3 total)
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  • #70097
    c4cc
    Participant

    Imagine a lightbulb flickering on and off.

    How do I use material puzzles to temporarily make a group of objects white flashing, without changing the default materials?

    #70105
    xeon
    Customer

    I cant wait to see what you are working on. You have lots of unique questions on the forums…all good, dont get me wrong…just interested to see the result one day.

    Ok…i am not clear on what you are asking but I will make an attempt.

    Lets remove the complexity of the group for a second.

    If you have a red cube (255,0, 0) and you want it to flash white on an off … but you don’t want to change the base material of red.

    Ok.so…my first thought is you add a mix shader and a white shader to your current material and then manipulate a value associated with the mix factor. You technically are just adjusting the existing material and not changing materials.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #70112
    c4cc
    Participant

    I cant wait to see what you are working on. You have lots of unique questions on the forums…all good, dont get me wrong…just interested to see the result one day.

    Thanks for the praise and support. I hope to finish my SAAS real soon. You can see it then.

    Lets remove the complexity of the group for a second.

    If you have a red cube (255,0, 0) and you want it to flash white on an off … but you don’t want to change the base material of red.

    Ok.so…my first thought is you add a mix shader and a white shader to your current material and then manipulate a value associated with the mix factor. You technically are just adjusting the existing material and not changing materials.

    Sadly, while puzzles indeed allow us to change material, the problem is, my mesh has multiple materials, meaning, if I change all the materials to a single emission using the assign material puzzle, I cannot change the meshes back to the original materials assigned.

Viewing 3 posts - 1 through 3 (of 3 total)
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