We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Material preview and use shader nodes

Home Forums Graphics / Blender Material preview and use shader nodes

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #1792
    guynat
    Customer

    Hello,

    When building a meterial by nodes (like in your PBR example) and then clicking on ‘use shader nodes to render the material’ in the Material panel and when in ‘verge 3d’ render engine, then the material preview is wrong, shows nothing and there is a message ‘no material node selected’.

    This is inconvenient as you can not preview the material you are working out without going into ‘sneak peek’…

    If ‘cycles’ is chosen as the render engine, then it works as expected.

    Can you please advice ?

    Thank you

    #1824

    Unfortumally cicles nodes can be viewed in Verge3D engine because cicles node for Verge3D in test support and verge3D mostly wroks with Blener Internal Nodes (BGE nodes). But you can Sneak Peak in cicles engine.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.