Home › Forums › Graphics / Blender › Material Nodes not rendering the same in Verge3D as in Blender
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2022-10-26 at 5:28 pm #56882kittCustomer
Hiya,
I’ve been stuck on this for a while, and I’m not sure if I’m at a dead end or if I’m just missing something completely obvious.
It says in the user manual that ‘To some extent, Verge3D supports almost all nodes provided by Blender’s Shader Editor’, but I cannot make the damn things work for the life of me.
Essentially I’m trying to create some kind of semi-transparent wireframe using a combination of gradient and voronoi textures, among other experiments. But exported as a glTF they don’t like anything like they do in my .blend file.
I’ve uploaded the .blend file so you can see what I’m trying to go for (I swear I’m not making an app of suzanne heads, it’s just an example).
If anyone can offer advice on how to make these visuals a reality, I will be so extremely grateful!!
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You must be logged in to view attached files.2022-10-27 at 1:00 am #56891xeonCustomerTesting using Blender 3.3 and V3D 4.1.1
I have been playing with your file and you have some sort of weird bug in your materials….I think…maybe….but if I rebuild the materials from scratch…they work.
To test out my theory… I took your Voronoitexture material and started removing material nodes….no matter what I did the outcome was the same. I started on the left and worked my way to the right deleting one node at a time thinking I might find the offending node.
After deleting all the nodes with the exception of the BSDF and the Material Output node. I brought in simple color Hue node and it had not effect on the material. I tried deleting the BSDF and Matirial Output nodes but doing so did not affect the result. No matter what I introduced there was no output change.So..next step. Create a new material with simple BSDF and a vornonoli texture (3d / distance to edge) and a color ramp…and it works no problem.
With that said….I am not sure what has happened to your file but I would just scrap it and create a new file and try some of your tests again.
Your material nodes seem to be in good standing and should not cause an issue..so I think you are on the right track…just something messed up with this blend file or the material at a minimum. I would file this under…. its a Blender thing.
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2022-10-27 at 7:00 am #56892kdvParticipantConfirmed. Original materials have some unknown issue. New materials created with copy/paste work properly.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2022-10-27 at 8:55 am #56897kittCustomerSo..next step. Create a new material with simple BSDF and a vornonoli texture (3d / distance to edge) and a color ramp…and it works no problem.
Confirmed. Original materials have some unknown issue. New materials created with copy/paste work properly.
Thanks for getting back to me so quickly! I have tried both these methods with no luck. The simple BSDF/voronoi/colorramp combo just produces a white model as though it doesn’t have any texture, and recreating the same node setup in a new material looks a tiny bit different, but still has the same problems.
I’ve attached a couple of screenshots to show you what it looks like for me, in case you’re seeing something different.
Thanks again :)
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You must be logged in to view attached files.2022-10-27 at 9:20 am #56900kittCustomerI think I figured out the problem!!
Made the mistake of turning on the ‘glTF 2.0 compatible’ setting in the material tab – turning it off seems to make the material look much more like it’s supposed to!!
Ironic that trying to force a material to be glTF compatible makes it the exact opposite, but no matter – it’s fixed!!
2022-10-27 at 9:26 am #56901kdvParticipantglTF 2.0 compatible
Yeap. This type of materials does not support nodes.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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