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Material Maps connections coming in broken from 3Ds Max.

Home Forums Bug Reports and Feature Requests Material Maps connections coming in broken from 3Ds Max.

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  • #61760
    masonb
    Customer

    I’m having an issue where when I go to replace material maps in the scene with new files, all of the maps are jumbled around and not connected to the correct materials. Even though they display as though they are when they are loaded from the scene directly.
    I’ve attached images of the material in 3Ds Max, and the puzzle editor where I’m trying to reference it, and all of the 3Ds Maps are named in correspondence with the material. You can see they are different in the puzzle editor.
    Any help would be appreciated.

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    #61790

    Puzzles do not respect names of nodes in 3dsmax. Unfortunally, theres no way to do it

    Co-founder and lead graphics specialist at Soft8Soft.

    #61942
    masonb
    Customer

    That doesn’t make a lot of sense, because there are even puzzles that specifically have drop downs that let you choose from the nodes.

    Regardless, I figured out the issue. The nodes that were coming in incorrectly were doing so because they shared a file association in the scene in 3ds Max. Splitting the file into separate ones per node now has the puzzle editor showing all of the correct nodes.

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