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Map Range Shader Node in Blender not working on mobile

Home Forums Bug Reports and Feature Requests Map Range Shader Node in Blender not working on mobile

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  • #71270
    xeon
    Customer

    Map Range Shader Node in Blender is not working on mobile (iPad, MS Surface, etc)

    Link to test project:
    https://v3d.net/tm1

    Zip file with blender project:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:f2f27a4091/mapping_Issue.zip

    The cube is a drag move object…that controls a Value attached to the Map Range Node.
    On a desktop… the behavior is working as expected.

    On mobile devices the Map Range node does not function. If you remove the map range node and plug the value in directly add node….(manually adjusting the range)…the effect works on mobile.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #71271
    xeon
    Customer

    Work around…. create your own Map Range node .

    Attachments:
    You must be logged in to view attached files.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #71275
    kdv
    Participant

    On a desktop… the behavior is working as expected.

    Nothing happens :unsure: See no changes in the scene while dragging the cube.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #71276
    xeon
    Customer

    Here is one that has the Map Range node replaced.
    It should work regardless of the device you are on.

    https://v3d.net/tm6. – working desktop (win and mac) and mobile
    https://v3d.net/tm1 – not working on Windows desktop or mobile – works on Mac OS

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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