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Managing robotic arm in Verge 3D

Home Forums Graphics / Blender Managing robotic arm in Verge 3D

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  • #36961
    havokhin
    Participant

    Hello everyone,
    I started to learn Verge3D for an industrial project, and, as first step, I’m training to understand the robotic arm verge has as embedded example.

    Opening it in blender I didn’t see any kind of armature for the main structure, but it seems that the animation/movements are created through keyframes on the arms, is it correct?

    Can verge use the armature constraints? Seems not, but I’m not sure.

    #36973

    Most of animation it’s an simple object animation, only some parts are rigged (claws and wire). Armature animation supported, but on export it will be baked to direct animation, constrains are not supported.

    Co-founder and lead graphics specialist at Soft8Soft.

    #37023
    havokhin
    Participant

    Dear Mikhail, thanks for the response,

    I didn’t understand very well when you wrote “will be baked to direct animation”: exporting the .GTF file doesn’t export the animation of the armature.

    I think this is related to the other information:verge3D doesn’t support object constraints, if I understand correctly, if I use “object constraints > Armature” to link a mesh to a specific bone, I’ll be not able to export the animation I’ll create in blender, correct?

    #37058
    havokhin
    Participant

    Good morning, I found a solution for the link between armature and meshes.

    I knew that “Parent with automatic weights” works in verge, so I started to scal, move or deform bones and the items (connecting them a little at a tome) to be sure Blender would understand the correct parenting mesh-bone.
    It works, seems more a workaround thana straightforward action, but as a start is enough.

    I have another doubt.
    I created a very simple animation with a cube and a box: when I click the cube it moves straight into the box; it was just to understand how to manage an animation in Verge.
    The doubt is related to the following step: the same cube has more than one animation (like, be put in the box, be extracted, simply moving around); in blender I can create the thre animation (In, OUT, and moving around) as a unique senquence of keyframes (example: from 0 to 50 animation IN, from 80 to 130 animation out, from 160 to 230 animation moving around), but how I can separate di single big movement into three animations in Verge?

    Thanks in advance

    #37180

    You can use Play Animation puzzle from one specific keyframe to another. It can be enabled in puzzle settings.

    Co-founder and lead graphics specialist at Soft8Soft.

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