Hi,
I am trying to make my water shader play continuously without jumping to the first keyframe value evey time it plays through.
I have made a water shader using value nodes with noise textures as a normal map.
I set key frames at the beginning and end for the x and z values for 0 and o.5 respectively.
I set the animation to play in the puzzle, but it always jumps to the first value once played and this looks messy. I ideally want the water to play exponentially, without jumping to the first value node key setting of 0.
I see there is a way to access the value nodes via puzzle and there seems to be an option for exponential play, so I don’t have to suffer the loop jumps. However I just can’t figure out how to configure the puzzle to access the value node to play the value exponentially so I can get continuous water ripples without the jump.
Any help to guide me in setting this puzzle would be much appreciated.
Many thanks,
Jas :)