We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Make animated normal map water be exponential without jumps

Home Forums Puzzles Make animated normal map water be exponential without jumps

Viewing 3 posts - 1 through 3 (of 3 total)
  • Author
    Posts
  • #27642
    jaspixel
    Customer

    Hi,

    I am trying to make my water shader play continuously without jumping to the first keyframe value evey time it plays through.

    I have made a water shader using value nodes with noise textures as a normal map.

    I set key frames at the beginning and end for the x and z values for 0 and o.5 respectively.

    I set the animation to play in the puzzle, but it always jumps to the first value once played and this looks messy. I ideally want the water to play exponentially, without jumping to the first value node key setting of 0.

    I see there is a way to access the value nodes via puzzle and there seems to be an option for exponential play, so I don’t have to suffer the loop jumps. However I just can’t figure out how to configure the puzzle to access the value node to play the value exponentially so I can get continuous water ripples without the jump.

    Any help to guide me in setting this puzzle would be much appreciated.

    Many thanks,

    Jas :)

    #27646

    Procedural noise not tilable, they have no simmilar parts so you always will have jumps. Better to bake normal map to textue and make it seamless. You also need to choose linear interpolation type for animated curves in blender and animate movement from 0 to 1.

    Co-founder and lead graphics specialist at Soft8Soft.

    #27808
    jaspixel
    Customer

    Thanks Mikhail.

    I was hoping I could animate an ever increasing value for the Value node, so the noise texture could keep moving exponentially.

    I’ve settled for a pingpong animation play of a noise animation shader using normal mapping. I am not up to speed on baking animation sequences in Blender, so this saves me a couple of days of learning extra tricks for now.

    Many thanks for the info.

    Best wishes,

    Jason

Viewing 3 posts - 1 through 3 (of 3 total)
  • You must be logged in to reply to this topic.