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Can’t get Looping objects in list move on screen?

Home Forums Puzzles Can’t get Looping objects in list move on screen?

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  • #79486
    c4cc
    Participant

    Credit to kdv for teaching me looping puzzles here:. Now, I can’t get those objects to move in a straight line. What did I do wrong here?

    My attempted puzzles:
    olx1

    olx1

    Attached is the sample project
    Zip file:
    https://drive.google.com/file/d/1SoEHScZDj7bXmyQRzNRdWDtl34Mwz-ua/view

    puzzles:
    olx1

    • This topic was modified 4 weeks, 1 day ago by c4cc.
    • This topic was modified 4 weeks, 1 day ago by c4cc.
    • This topic was modified 4 weeks, 1 day ago by c4cc.
    • This topic was modified 3 weeks, 4 days ago by c4cc.
    #79495
    c4cc
    Participant

    2nd attempt to get the entire clones group to change position on screen, as highlighted in red

    olx1

    • This reply was modified 4 weeks, 1 day ago by c4cc.
    #79517
    c4cc
    Participant

    It seems I need the “not” logic puzzle to activate that “set position” object puzzle?

    If so, which dict must I apply it to for the set position puzzles to work?

    • This reply was modified 3 weeks, 4 days ago by c4cc.
    #79526
    c4cc
    Participant

    4th attempt, with “not logic puzzles”. Those cloned objects are still not moving

    ol4x1

    • This reply was modified 3 weeks, 4 days ago by c4cc.
    #79542
    xeon
    Customer

    can you elaborate on what you are wanting the experience to do.

    You can move the cube around…what is supposed to happen and when?

    If the cube and a blue sphere intersect the blue sphere disappears…. whats are you wanting this to do?

    • This reply was modified 3 weeks, 3 days ago by xeon.
    • This reply was modified 3 weeks, 3 days ago by xeon.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #79545
    c4cc
    Participant

    I want the spheres to move independantly on the y axis.

    #79546
    xeon
    Customer

    and what is going to cause the move? Do you want their position to be updated based on the cube position? Do you want them to move continously regardlesss of keyboard press? Need more info.

    are there limits:
    Can a clone overtake the position of a sphere ahead of it?
    Can it collide with the cube?
    Can it overshoot the cube?
    Can it go backwards?

    • This reply was modified 3 weeks, 3 days ago by xeon.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #79548
    kdv
    Participant

    I want the spheres to move independantly on the y axis.

    so, what’s the problem? make them move…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #79549
    c4cc
    Participant

    and what is going to cause the move? Do you want their position to be updated based on the cube position? Do you want them to move continously regardlesss of keyboard press? Need more info.

    are there limits:
    Can a clone overtake the position of a sphere ahead of it?
    Can it collide with the cube?
    Can it overshoot the cube?
    Can it go backwards?

    Appreciate your feedback.

    -No, I don’t want spheres to move based on cube position

    -yes, I want them to move regardless of keyboard press

    Yes, there are limits:
    -Clone sphere cannot overtake sphere ahead of it

    -spheres and cubes can collide, which causes the spheres to be removed, and eventually the
    cube itself, if enough collisions happen to cube

    -spheres cannot overshoot cube

    -spheres cannot go backwards

    #79550
    c4cc
    Participant

    I want the spheres to move independantly on the y axis.

    so, what’s the problem? make them move…

    <iframe title=”ClonesWithDicts_app” width=”640″ height=”360″ src=”https://www.youtube.com/embed/a8qECmwvag0?feature=oembed&#8221; frameborder=”0″ allow=”accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share” referrerpolicy=”strict-origin-when-cross-origin” allowfullscreen=””></iframe>

    Thanks, this technically works

    :yahoo:

    That being said, I had to change the number to Z axis instead of Y axis, even though both my example and my verge3d app had the same axis alignment facing the screen:

    338-Em002-2

    338-Em002-2

    338-Em002-2

    • This reply was modified 3 weeks, 3 days ago by c4cc.
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