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loop two items

Home Forums Puzzles loop two items

Viewing 14 posts - 1 through 14 (of 14 total)
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  • #68267
    bigmike814
    Customer

    hello,

    I’m testing the boolean feature and am out of ideas on how I can get it to update/cut both items (or more) when I move an item. Don’t even know if this is possible.

    Seems like the objects would need to be joined in order to make it work as is.

    Anyone have any ideas?

    https://v3d.net/pnt

    #68269
    kdv
    Participant

    For now, as it is, you can subtract only one mesh per step. Groups and lists are not supported. If you need two holes you’ll have to join those two meshes.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68270
    bigmike814
    Customer

    that’s what I thought. Do you know if there’s a way to add clipping planes in a way that can get the same effect?

    #68271
    kdv
    Participant

    Four clipping planes to cut a square hole? Have no idea :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68272
    bigmike814
    Customer

    I figured. Ask me how I know. lol

    #68273
    kdv
    Participant

    Good. CSG not needed )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68274
    bigmike814
    Customer

    here’s a test I did. Still trying to figure out the coordinate system, but it can be done.

    https://v3d.net/poo

    #68275
    bigmike814
    Customer

    well, I got one working but when I add another clipping plane hole, they both go away. I’ve seen configurators do it, so I know it’s possible, but don’t know if that is some three.js wizard writing their own code or not, but I might have to move on from this idea.

    Here is the latest test:

    https://v3d.net/poo

    #68276
    xeon
    Customer

    With booleans being new this is an interesting thread but I was wondering what the real-world problem is that you are trying to solve with booleans? Maybe its not a real-world problem and thats fine too. Just curious. I have not come up with a business need for booleans yet but I am interested to see what others are thinking.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #68293
    kdv
    Participant

    but when I add another clipping plane hole

    that’s a dead end direction. As a workaround you may use cloning and geometriy batching to make several holes in one step. one important thing: to be merged objects should have the same material.

    but I was wondering what the real-world problem is that you are trying to solve with booleans?

    In general, it’s needed for creating holes in parametric models (windows/doors in garage-type configurators or holes for wires in table tops). And for now this new puzzle can’t provide the required functionality :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68302
    bigmike814
    Customer

    I’m building a shed/garage configurator and want to hide the inside framing so I don’t have a stud going through the window.

    Sometimes I’d need to hide the door and maybe even a couple windows. Which is why I’d need more than one boolean per mesh.

    I’m going to use physics and hide anything touching. And add additional studs per item added.

    #68303
    bigmike814
    Customer

    As a workaround you may use cloning and geometriy batching to make several holes in one step.

    I guess I could use the same material on the edges. Would that separate out the similar material and leave the transparent material?

    I’m just curious at this point.

    #68304
    kdv
    Participant

    Geometry batching works as follows: all selected meshes with the same material are merged into one mesh (providing one render call). If you try to merge a window and a door having different materials you’ll fail.

    Or just wait a little. Maybe they’ll fix the issue before the release.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #68432
    bigmike814
    Customer

    got it figured out. Just a matter of cutting the first hole, then save that mesh to run the next loop of the item being cut and reassigning the material.

    https://v3d.net/q02

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