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2019-12-10 at 1:51 am #21853GLiFTeKCustomer
Hi,
In the release notes for Verge3D 2.15 it says “We fixed the internals of the picked object and hovered object so that these puzzle can now be inserted directly in the logic comparison puzzle.”
I’m trying this with the “when dragged over” puzzle, and it’s not working.
I have the long, drawn out version of that puzzle done which works, but very redundant and bulky. ie: an entire “when dragged over” for every slider button in the interface.I’ve made a list of all the sliders, which won’t work, and also tried using the group they’re in (collection) from the blend file.. won’t work.
was this only done in 2.15 for the “when clicked” and “when hovered” but never implemented in the “when dragged over” puzzle?
thanks.
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plz share Discord link & on your signature!2019-12-11 at 7:31 am #21884Yuri KovelenovStaff2019-12-11 at 9:20 pm #21902GLiFTeKCustomerYes they’re in a list
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plz share Discord link & on your signature!2019-12-21 at 1:54 pm #22214GLiFTeKCustomerHi!
if you try, for example, to add 2 cubes to the scene and add these objects to a list, and then use the “when dragged over” puzzle with that list, will the objects be actually dragged?so that’s working… don’t know what was stopping it from working..
but what i was meaning initially, is .. is there an equivalent for “hovered object” or “picked object”… as a “dragged object”?so if i’m dragging a bunch of different objects, i dont want to have to have the user click them first.. then drag.. to be able to use the “picked object”
and “hovered object” updates as cursor passes over other objects while dragging another..
trying to make it so i can make a short dynamic puzzle setup instead of adressing every single one that’s potentially dragged.Visit the GLIFTEK Verge3D Plugins Store!
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