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Loading progress get stucked at 50%

Home Forums Graphics / 3ds Max Loading progress get stucked at 50%

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Viewing 9 posts - 1 through 9 (of 9 total)
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  • #69848
    mastermike
    Participant

    Hello, I am testing a simple project from MAX to Verge 3D.

    So far so good, I can sneak preview it.

    But when I add animation, the file won’t load anymore. The progressbar get stucked at 50%.
    When I delete the animation, it’s loading well.

    I am using MAX 2024 latest updates.

    How can this issue being solved?
    Thanks in advance!

    • This topic was modified 10 months ago by mastermike.
    • This topic was modified 10 months ago by mastermike.
    #69851
    kdv
    Participant

    Press F12 and see error messages.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #69852
    mastermike
    Participant

    Thanks for the quick reply!!

    The error thats shows up is: Uncaught (in promise) Error: PropertyBinding: Cannot parse trackName: Object_1 [233632].position

    It’s says nothing to me, maybe you have an idea?

    #69853
    mastermike
    Participant

    I think the problem is solved!!

    It’s in the naming convention of the MAX file.

    I deleted all the [xxxx] numbers after layers and renamed the layers properly and now it’s showing up with animations! The [xxxx] naming comes from inporting the file as STEP into MAX from another 3D package…

    Thanks!

    #69854
    kdv
    Participant

    Always use the browser’s console for debugging )))

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #78331
    c4cc
    Participant

    Sorry for replying to an old thread, but in my case, I use Blender. I replaced a verge3d’s app visual_logic.xml with another and now the loading screen is only 12%?

    Error message:

    ol4x1

    In the past, I could copy/paste visual_logic.xml into another app folder to replace it and it worked.

    #78334

    Hi c4cc,

    The error message says it cannot load the LZMA compressed scene file .gltf.xz. You might reexport your scene to make sure this file exists.

    Chief 3D Verger | LinkedIn | Twitter

    #78338
    c4cc
    Participant

    Hey Yuri,

    thanks for your suggestion. I did save another blend file into that Verge3d’s Blend file, and reexported that scene. So far it loads as normal.

    On a separate note, do you think too many puzzles can slow down app performance or make it loading time longer?

    #78390

    too many puzzles can slow down app performance or make it loading time longer

    it more depends on what operations these puzzle do, rather than on sheer number

    Chief 3D Verger | LinkedIn | Twitter

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