Hi. I have a quick question.
Can I appy material(like new v3d.MeshStandardMaterial() ) to the model with UV map, with correct unwrapp.
I use this code
var material2 = new v3d.MeshStandardMaterial();
var loader = new v3d.TextureLoader();
material2.map = loader.load(‘bake.jpg’ );
material2.map.wrapT = v3d.RepeatWrapping;
material2.map.wrapS = v3d.RepeatWrapping;
material2.needsUpdate = true;
and get a result without a UV.
At attached image, right object with a blender material, left with a new v3d material.