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Loading / Cloning same Object with Children into Scene multiple times

Home Forums General Questions Loading / Cloning same Object with Children into Scene multiple times

Viewing 4 posts - 16 through 19 (of 19 total)
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  • #80942
    Thomas Fabini
    Customer

    Scene is an empty object.

    Well might be the case, one with particular properties.
    But the answer is no. it doesn’t work with a rig parented to an empty.

    Only the one specific empty is cloned, since it does not work with “groups, lists or all object puzzle”. Even when cloning recursively all parent-child relations seem to be dropped.

    #80943
    kdv
    Participant

    But the answer is no. it doesn’t work with a rig parented to an empty.

    on my side the answer is Yes :unsure:

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #80952
    Thomas Fabini
    Customer

    Yep, it truly is. Thanks for this demo, it’s quite interesting how this works.
    I can only guess right now, but I assume there are some differences.
    For example, the Farmer rig shows as type ‘SkinnedMesh’ while in my scene the armature is of type ‘Bone’. Maybe that’s a possible reason?

    I have to admit, I actually don’t know the real difference, beside reading about some solutions regarding a dynamic rig and an IK solver which seem to be present in the verge3d api.
    So I have to assume a blender exported rig is static and limited to its exported animation clips while SkinnedMesh can be dynamically changed or animated through the api.

    #80960
    kdv
    Participant

    the Farmer rig shows as type ‘SkinnedMesh’

    Nope. The rig farmer_armature is of type “Bone”. The mesh farmer_mesh.100 is of type “SkinnedMesh”.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

Viewing 4 posts - 16 through 19 (of 19 total)
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