- This topic has 5 replies, 2 voices, and was last updated 1 year, 3 months ago by kdv.
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2023-08-01 at 7:42 am #65708David DuperronCustomer
Hi V3D World!
As part of an application development for a client, I would like to be able to load/unload objects to a scene (typically what the load/unload example project does), and then be able to “control” their position individually (preferrably in an interactive way, like the robot in the industrial robot demo).
For example the user would click on one of the imported object, and then be able to move it around and eventually enter manually its position (X/Y) and scale via a HTML user interface.
It should also be possible to import several time the same object/scene, and be able to control each object/scene individually.
Has anyone already done something like this and would share a very simplistic setup to do this? or point me to the right resources to do so?
Any help would be apreciated!
RegardsDavid
2023-08-01 at 12:51 pm #65712kdvParticipantIt should also be possible to import several time the same object/scene, and be able to control each object/scene individually.
Copy / Clone objects that share puzzle attributes is it possible
Or you can use Transform controls
https://threejs.org/examples/?q=transform#misc_controls_transformHas anyone already done something like this
Yes. On a paid basis. Free basics are above.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-01 at 1:32 pm #65713David DuperronCustomerThanks KDV! That’s exactly what we need to achieve (using different models of course in another environment, but that’s not a problem obviously…).
I also can see several other functionalities that are definitely in our client’s requirements, like save/load capability, measuring tool, export to image or pdf(?).
What I can see in your demo video would be easily adapted to our needs I guess, is it based on Verge3D puzzles? on three.js code? a mix of the two?
Are you offering freelance development options? where are you based?
RegardsDavid
2023-08-01 at 1:42 pm #65714kdvParticipantis it based on Verge3D puzzles? on three.js code? a mix of the two?
Mixed. Puzzles can’t provide the full access to all needed things in THREE engine.
Mainly it looks this way )))
Are you offering freelance development options?
Yes. Depends on your budget.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-01 at 2:06 pm #65716David DuperronCustomerThat’s interesting.
OK just saw the screenshot you added! :) definitely out of my league for now…
Would it be possible for example to share an “unbranded” or simplified version of the application that you show in your video, that we could understand and adapt to our needs? At what cost? And eventually some additional days of technical support in case needed?
Do you have an email or a website to get in contact?
CheersDavid
- This reply was modified 1 year, 3 months ago by David Duperron.
2023-08-01 at 2:33 pm #65718kdvParticipantthat we could understand and adapt to our needs?
You can see free puzzles to control objects it this topic
Copy / Clone objects that share puzzle attributes is it possible
Those puzzles allow to add the same object to the main scene several times and control each added object individually. If you want more it will be quite expensive…Do you have an email or a website to get in contact?
kdv[at]izh[dot]com
One more topic about dragging with demo https://v3d.net/i2l
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
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