Home › Forums › Programming › Load gltf uncaught range error
- This topic has 1 reply, 2 voices, and was last updated 3 years, 8 months ago by Ivan Lyubovnikov.
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2021-04-28 at 11:32 am #40563fsjouwParticipant
On friday we created an export that worked fine but now I made an export and it doesn’t load for some reason. Before I exported from blender using just regular export to gltf, but now I also used the verge3d plugin to export it but it makes no difference?
Oh and dragging the gltf into the gltf validator online shows it is valid.
The code is sort of a quick setup to get some basic things working, I don’t really need/use the puzzles.
class TemplateVerasol { initialize(el, state) { console.log('initialize'); //var logicURL = "templates/Verasol/visual_logic.js" var sceneURL = "templates/Verasol/gltf/Shade.gltf" if (!sceneURL) { console.log('No scene URL specified') return } v3d.Cache.enabled = true var self = this var initOptions = v3d.PL ? v3d.PL.execInitPuzzles().initOptions : {useFullscreen: false} initOptions.useBkgTransp = true; self.loadScene(sceneURL, initOptions, el, state) // new v3d.PuzzlesLoader().loadLogic(logicURL, function () { // var initOptions = v3d.PL ? v3d.PL.execInitPuzzles().initOptions : {useFullscreen: false} // self.loadScene(sceneURL, initOptions, el, state) // }) } loadScene(sceneURL, initOptions, el, state) { console.log('loadScene'); var self = this var ctxSettings = {alpha: true, preserveDrawingBuffer: true} var preloader = new v3d.SimplePreloader({container: el}) app = new v3d.App(el, ctxSettings, preloader) if (initOptions.useBkgTransp) { app.clearBkgOnLoad = true app.renderer.setClearColor(0x000000, 0) } this.el = el this.el.data = { v3d: v3d, // used in updateState function renderer: app.renderer, // used in dump png function updateState: this.updateState // used in calling updateState function from server } this.prepareExternalInterface(app) sceneURL = initOptions.useCompAssets ? sceneURL + '.xz' : sceneURL app.loadScene(sceneURL, function () { app.enableControls() app.run() if (v3d.PE) v3d.PE.updateAppInstance(app) if (v3d.PL) v3d.PL.init(app, initOptions) self.updateState(el, state) }, null, function () { console.log('Can\'t load the scene ' + sceneURL) }) sunshadeObject = app.scene.getObjectByName('Shade'); return app } prepareExternalInterface(app) { console.log('prepareExternalInterface'); var self = this app.ExternalInterface = {} app.ExternalInterface.ControllerWidthFunction = function (ControllerWidthValue) { self.el.$server.setFieldValue('length', ControllerWidthValue, false) } app.ExternalInterface.ControllerHeightFunction = function (ControllerHeightValue) { self.el.$server.setFieldValue('height', ControllerHeightValue, false) } app.ExternalInterface.ControllerDepthFunction = function (ControllerDepthValue) { self.el.$server.setFieldValue('width', ControllerDepthValue, false) } app.ExternalInterface.SetAnimation = function (SetAnimationValue) { self.el.$server.setFieldValue('animation', SetAnimationValue, false) } } updateState(el, state) { console.log('updateState'); setWidth(state.fields.breedte.value); setHeight(state.fields.hoogte.value); setDepth(state.fields.diepte.value); setGlassType(state.fields.glas.value); setGlassType(state.fields.kleur.value); setRegenpijp(state.fields.regenpijp.value); setDesign(state.fields.design.value); } }
Uncaught RangeError: Invalid typed array length: 4 at new Uint8Array (<anonymous>) at W_.parse (v3d.js?1619609049531:1) at Object.onLoad (v3d.js?1619609049531:1) at XMLHttpRequest.<anonymous> (v3d.js?1619609049531:1)
2021-04-29 at 10:42 am #40578Ivan LyubovnikovStaffHi,
It looks like there’s a problem with the gltf file itself and it can’t be loaded properly. Can you attach the problematic gltf file so we could reproduce the issue?
Co-founder and lead developer at Soft8Soft.
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