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Load 3D model in Chrome headless mode.

Home Forums General Questions Load 3D model in Chrome headless mode.

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #13656
    vlado
    Customer

    I’m trying to load 3D model in Chrome headless mode.

    – Verge latest version
    – Chrome version 75

    With some models it goes well, with some others not.

    If i try with this example:

    http://www.illussimo.com/webgl/myVehicle2018a/my_vehicle_2018.html

    this is error log:
    error log

    and this is the result ( blank screen ):
    verge model

    Any ides, helpful thoughts?

    www.hivecpq.com

    #13657

    Hi Vlado,

    what would be output from these pages?

    https://www.soft8soft.com/webglreport/

    and

    chrome://gpu/

    Chief 3D Verger | LinkedIn | Twitter

    #13658
    NaxosCG
    Customer

    Your example work fine for me : Version 73.0.3683.86 (Build officiel) (64 bits)

    "1+1=3... for large values of 1"

    #13659
    NaxosCG
    Customer

    and after some update for Chrome also : Version 73.0.3683.103 (Build officiel) (64 bits)

    "1+1=3... for large values of 1"

    #13660
    vlado
    Customer

    web gl1

    web gl2

    I’m not able to generate it for chrome://gpu i have to check what it is.

    www.hivecpq.com

    #13670

    I see. I looks like headless Chrome uses SwiftShader software renderer to generate WebGL imagery, and we hit some bug or discrepancy with hardware-accelerated WebGL implementation.

    I did some research. There seem to be an old bug reported on Three.js tracker regarding a similar issue.
    Here is some related discussion.

    I think it might be appropriate to submit another bug report with a narrowed down example to Chromium tracker.

    Chief 3D Verger | LinkedIn | Twitter

Viewing 6 posts - 1 through 6 (of 6 total)
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