We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Limitation – mobile Devices

Home Forums Graphics / Blender Limitation – mobile Devices

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #14760
    soflow
    Customer

    Hi

    What limitations do I have to observe to use verge3d on mobile devices? Regarding textures, polygons, number of objects or animations and number of lights…? I’m sure this question has been asked frequently. but maybe there’s an overview somewhere where all this is summarized?

    Thx
    So

    #14766
    vincent
    Customer

    Hi,
    I think the best topic,

    WebGL Troubleshooting

    #14768

    What limitations do I have to observe to use verge3d on mobile devices? Regarding textures, polygons, number of objects or animations and number of lights…?

    The limmitation for each device is different, but better to use not more that 300-500K of triangles per model, not more than 25-30 shaders per scene, maximum 5 textures per shader, keep light sources amount less that 3-4 and only one light with casting shadow parameter is on. It’s not strict rules but fit most of the mobile devices possibilities to render a scene.

    Co-founder and lead graphics specialist at Soft8Soft.

    #14790
    soflow
    Customer

    Tank you a lot for these information Mikail and Vincent. I will check these links of troubleshooting.

    Greetz
    So

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.