We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Licensed, but still Trial?

Home Forums Graphics / Blender Licensed, but still Trial?

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #78086

    App Manager: Your Verge3D for Blender Enterprise License is active. Verge3D for Blender Version: 4.7.1

    Blender Addon is 4.7.1

    When I publish the GLTF, and refresh the page I see this in the Console:

    Verge3D 4.6.0 for Blender (Trial, WebGL 2.0)

    Loading glTF asset in older version of Verge3D runtime. Please update your application.

    Link to Asset: https://corpapps.parker.com/interactive-media/3D-Assets/data-center-cooling/data-center-server-rack-thermal.html

    This asset was originally developed using the trial version, before licensing.

    How do I get this corrected?

    Thanks.

    #78104

    Hi Jeff,

    A possible reason can be that the Verge3D runtime in your app is still of older version and not activated. Please try updating your app in the App Manager. Make sure it is updated by checking the console when running locally.

    Chief 3D Verger | LinkedIn | Twitter

    #78164

    Thanks Yuri,

    As noted in my original post, the app manager says it is running the latest:

    AppMan

    So is my Blender add on.

    I have external users reporting issues, this is a screen cap:

    cons

    How can this be resolved?

    Thanks.

    Attachments:
    You must be logged in to view attached files.
    #78178

    Hi Jeff,

    Your Verge3D installation is fine and up-to-date. It appears that the engine library is still of version 4.6 and not activated by the license key. This can be fixed in the App Manager by updating the application, after which you better re-save the Puzzles also, and re-export the glTF files. Finally you’ll need to re-upload the updated app.

    Chief 3D Verger | LinkedIn | Twitter

    #78190

    I created a new app, and replaced my original app’s v3d.js with the newly created one, this seems to be working so far. I did not have to re-export my gltf and puzzles were unaffected.

    Thanks.

Viewing 5 posts - 1 through 5 (of 5 total)
  • You must be logged in to reply to this topic.