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KHR_texture_transform not working

Home Forums Bug Reports and Feature Requests KHR_texture_transform not working

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  • #56287
    radek
    Customer

    Hi.

    Verge3D 4.1.1
    Blender 3.3.0

    I am trying to export from Blender a 3D object via “Verge3D gltf binary” with a material that uses Texture Mapping with scale. The material is marked as glTF 2.0 compatible. After uploading to the scene, however, the texture is not at the required scale.

    If I export a 3D object from Blender via standard glTF 2.0, after uploading to the scene the texture is at the required scale.

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    #56291
    kdv
    Participant

    The material is marked as glTF 2.0 compatible

    MeshStandardMaterial doesn’t support texture scaling. Disable this option.

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #56292
    radek
    Customer
    #56293
    radek
    Customer

    I have to use “glTF 2.0 compatible” due usage of export_glTF puzzle in the app

    #56294
    kdv
    Participant

    My fault, MeshStandardMaterial supports scaling, but Verge3D plugin ignores it. Thus, glTF 2.0 compatible materials exported via Verge3D plugin do not support texture scaling.

    But you can add some scripting to eliminate this problem

    In your case the value is 20 and the material’s name is different…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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