Home › Forums › Graphics / 3ds Max › Issue with shadow bias after update
- This topic has 14 replies, 3 voices, and was last updated 5 years, 1 month ago by Yuri Kovelenov.
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2019-10-21 at 10:15 am #20505ManuelCustomer
Hi
I’m updating scenes and i’ve got a problem with shadows. They seems floating now, i’ve made no change into scenes
¿Any idea what’s happening?
I attach an example
Thanks
2019-10-21 at 10:24 am #20508Yuri KovelenovStaff2019-10-21 at 10:50 am #20510ManuelCustomerHi,
from what and to what version of Verge3D are you migrating?Mmmm, i don’t remember.
I have a backup of my old scenes… How can i check it?
Now, i’m on last stable version
2019-10-21 at 12:57 pm #20514Yuri KovelenovStaffThere were some changes with shadows in v.2.13. It is possible that some settings changed their influence. Based on your screenshot, I’d suggest you try tweaking Bias: https://www.soft8soft.com/docs/manual/en/introduction/Shadows-Max.html
2019-10-21 at 1:13 pm #20515ManuelCustomerThere were some changes with shadows in v.2.13. It is possible that some settings changed their influence. Based on your screenshot, I’d suggest you try tweaking Bias: https://www.soft8soft.com/docs/manual/en/introduction/Shadows-Max.html
I’ve tried to put to 0 and nothing :-S Very strange and annoying
2019-10-21 at 1:51 pm #20519Yuri KovelenovStaff2019-10-22 at 8:21 am #20541ManuelCustomerHi,
the zero value won’t work well. Try using some positive number instead.I’ve tried it, doesn’t work. It’s very strange :-S
I’ll test ist with a new fresh scene…
2019-10-22 at 1:34 pm #20583Yuri KovelenovStaff2019-10-22 at 4:41 pm #20612ManuelCustomerlet us know how it goes!
I made some tests with new scales, etc… No luck!
The only way to fix it is to get back to 2.12
It seems that shadow bias values below “1” have no effect
2019-10-23 at 7:45 am #20617Yuri KovelenovStaff2019-10-23 at 8:28 am #20626ManuelCustomercan you share your file so that we try some shadow settings ourselves?
Sure, here you are
Thanks
2019-10-23 at 2:43 pm #20644Ivan LyubovnikovStaffHi Manuel,
We’ve found what causes this issue with floating shadows. Apparently we need to adjust how shadow bias is exported by the addon to avoid that.
We’ll fix it in the next release/pre-release of verge3d for Max.
Co-founder and lead developer at Soft8Soft.
2019-10-24 at 7:29 am #20657ManuelCustomerHi Manuel,
We’ve found what causes this issue with floating shadows. Apparently we need to adjust how shadow bias is exported by the addon to avoid that.
We’ll fix it in the next release/pre-release of verge3d for Max.Perfect!
Thks
2019-10-31 at 11:03 am #20909ManuelCustomerThanks for the update, new verge shadow bias parameters work like a charm ^^
2019-10-31 at 1:13 pm #20916Yuri KovelenovStaff -
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