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Issue with Incorrect Mirror Reflection

Home Forums General Questions Issue with Incorrect Mirror Reflection

  • This topic has 1 reply, 2 voices, and was last updated 7 months ago by kdv.
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  • #74297
    qiangge
    Participant

    There is an issue with the incorrect display of mirror reflections. The reflections are correct for objects created with v3d, but for objects imported from Max, the reflection results are incorrect. It is likely that the errors are due to coordinate system conversion. Does anyone know how to fix this?
    Mirror_demo

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    #74300
    kdv
    Participant

    You’re using the “Reflector” class that assumes by default a plane being vertical (zero X rotation, normal is horizontal). This class doesn’t detect the actual normals of your planes. In Max/Blender planes are horizontal by default (normal is vertical).

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