Hello all.
I’m having some issues to represent colors in the web model when compared to the ones displayed in Blender’s Eevee and also the “real” colors themselves. I know colors won’t be exactly represented in the web viewer but colors are washed out and somewhat distorted from what it would be expected:
Eevee colors
Verge engine colors
Shaders for the green material and environment:
Material shaders
Environment shaders
Besides the color distortion, there are some artifacts in the box’s interior region when using Verge 3D’s rendering engine:
Blender’s representation
Verge 3D’s representation
The setup for Shadows and Ambient Occlusion in Eevee’s setup panel are:
Ambient occlusion
Shadows
Could someone share some hints on how to mitigate these issues?
Many thanks!
Daniel.
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This topic was modified 1 year, 1 month ago by danielbruno.
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This topic was modified 1 year, 1 month ago by danielbruno.
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This topic was modified 1 year, 1 month ago by danielbruno.