Home › Forums › General Questions › Issue with Annotation (fade) in AR
- This topic has 11 replies, 4 voices, and was last updated 4 months ago by Alexander Kovelenov.
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2024-04-18 at 6:43 am #72371psParticipant
Hi,
In my AR app, I am using annotations (fade enabled) in a 3D model and it was working fine in Verge3D 4.4.0. After porting it to version Verge3D 4.6.0, I have made no changes to the project but the annotations are not showing.
I have enabled “transparent background” and “Fade annotations”.
Please refer to the attached puzzle screenshot.Thanks.
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You must be logged in to view attached files.2024-04-18 at 11:13 am #72381Yuri KovelenovStaff2024-04-19 at 12:31 pm #72403psParticipantHi,
Please download the sample AR project demonstrating the issue.
Click the “i” icon in bottom right corner to toggle annotation.
But right now the annotations are not working when “i” is pressed.Link: https://drive.google.com/file/d/17oEm4lsTaVM3GZuR0_dnfd8JdHyCrmxh/view?usp=sharing
Also I have noticed another issue in Verge3D 4.6.0, when saving and loading the puzzels.
I created css styles in the Init tab and saved it.
But upon closing the puzzle editor and reopening it, all the values that I have set for the css styles are replace with the default ones.
Please check the images named saved.jpg and LostValues.jpgKindly help me to resolve these issues. Thanks
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You must be logged in to view attached files.2024-04-28 at 2:17 pm #72539psParticipantHi Yuri,
Did you get chance to look into this issue.
I’m waiting for your response to help find a solution.Thanks
2024-04-28 at 2:36 pm #72540kdvParticipantAlso I have noticed another issue in Verge3D 4.6.0, when saving and loading the puzzels.
Actually, you could notice this issue right after they introduced those new CSS style puzzles.
set style for elem
works properly,set style for CSS rule
resets to default values. For now, to bypass the problem, use text puzzles instead of the shadow blocks.Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-04-29 at 8:19 am #72541psParticipantThanks kdv, I will modify it.
Is there a solution available for the issue of annotations (with fade enabled) not displaying in AR?
Thanks.
2024-05-03 at 12:17 pm #72616Alexander KovelenovStaffHi,
Thanks for the example app. This is kinda serious bug which we’ll fix in the upcoming preview build v. 4.7 (can be expected on the next week). Meanwhile you can use the workaround suggested by KDV or text inputs to the “set style … css” inputs:
Regarding annotations in AR work, they should work as usual, provided you specify “allow html” in “enter AR mode” puzzle.
- This reply was modified 6 months, 3 weeks ago by Alexander Kovelenov.
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You must be logged in to view attached files.2024-05-03 at 1:12 pm #72619kdvParticipantuse the workaround suggested by KDV or text inputs to the “set style … css” inputs:
it’s the same ))) I meant exactly what you’ve shown on your screenshot )))
BTW, the bug is serious but the fix is very simple. just change
updateShape_()
logic a little…Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-05-03 at 2:33 pm #72620psParticipantThanks Alexander and kdv for your support.
2024-05-07 at 11:58 am #72928Alexander KovelenovStaff2024-05-08 at 7:45 am #73258psParticipant2024-07-22 at 11:24 am #76123Alexander KovelenovStaffFinally fixed in stable Verge3D 4.7
- This reply was modified 4 months ago by Alexander Kovelenov.
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