I have been playing with the new “is scene loaded” puzzle and I am perplexed by its purpose. It returns true or false which is fine. You have to use “” for the file name if you use the load scene puzzle because your prior scene is unloaded.
So if the GLTF you are using is small and does not contain alot of textures…it will return true about the same time as the scene loads (load meaning ready to run and visible on-screen)…at least the difference aren’t too apparent.
When you then decided to load a second scene that is very heavy in textures, CSS, etc…the puzzle will tell you the scene is loaded but its not. It might go to a blank screen or it might just be the environment…but not “loaded”
What I hoped this puzzle would do is tell me when the scene was ready to play…I think its doing something else.