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Invisible “Hit/click box’s” without shader call?

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  • #28700
    GLiFTeK
    Customer

    Hi,
    When making invisible objects as “hitboxes” (areas for registering clicks/drags) is there a more efficient way to have them available to Verge, WITHOUT having to have their material call a transparency node?

    I have been using transparency with a mix shader node with factor of 0.0001.

    one technique to lower shader calls would be to give every hit box object the same said transparency material.

    Am I right with that? Is there a different method that wouldn’t need to even do this? One that wouldn’t waste a material shader call on something that’s never seen?

    Thanks!

    #28715

    one technique to lower shader calls would be to give every hit box object the same said transparency material.

    Unfortunaly there’s no other method for now. But you can use a Alpha Clip type for blend of materials to get less video card load.

    Co-founder and lead graphics specialist at Soft8Soft.

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