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Invisible collider (clickable)?

Home Forums Graphics / 3ds Max Invisible collider (clickable)?

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  • #49145
    vklein
    Customer

    Appended .glb aren’t clickable under the scene name so I have to create invisible collider placeholder objects in my scene. There are other uses for invisible collider, but how do I create them? An opacity 0 material is at first a good idea, but I’m using AO and although invisible it’s dropping AO and shadows showing the object boundary.
    So how do I circumvent it?

    #49164

    aren’t clickable under the scene name

    perhaps you could assign a ‘when clicked’ puzzle to a group/collection of objects that are loaded from .glb. You can use Selectors/get group puzzle for that. The ‘when clicked’ puzzle must be triggered after the scene is loaded.

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    #49177
    vklein
    Customer

    Yes, going into the glbs after objects is a possibility but we will be bulk importing glbs from a gigantic catalogue with no knowledge on the inner hierarchy. Any chance to get invisible, but colliding objects? Something like in scene but not visible in render?

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