Home › Forums › Graphics / Blender › Invisibility keyframe for multiple objects?
- This topic has 29 replies, 2 voices, and was last updated 1 month ago by c4cc.
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2023-08-07 at 10:21 am #65836kdvParticipant
Constrainted object – Plane.002
Target – CameraBut you did the opposite…
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-07 at 3:43 pm #65846c4ccParticipantThanks, this worked. Wonder how I can fit multiple of these into one blender scene without any of the planes spinning.
E.g., multiple of these explosions or fires in the same scene without camera going around those planes and the explosion or fire appearing flat or dissapearing.
- This reply was modified 1 year, 3 months ago by c4cc.
2023-08-08 at 1:14 am #65868kdvParticipantIt depends on textures used. Your texture initially looks like a flat piece of wood.
In that demo smoke particles are also just planes always facing the scene’s camera.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-08 at 2:42 am #65870c4ccParticipantTrue. So if those planes/textures are side by side, on the x or y axis, how do I make them always face the scene’s camera without them tilting? Like if we used multiple fire/smoke drums in your scene side by side, the fire and smoke always face the scene’s camera
2023-08-08 at 9:35 am #65879c4ccParticipantI did assign the “show” and “hide” to Sphere, under the explosion’s animator. Unfortunately, the Sphere did not appear and disappear as per the frame.
Attachments:
You must be logged in to view attached files.2023-08-08 at 7:07 pm #65900kdvParticipantI see at least two mistakes in your animation and puzzles.
1) your animation starts with 1st frame and never plays 0th frame (in puzzles you use 0th frame).
2) your animation is supposed to have 10 frames but you didn’t add 10th key frame. Frames 6…10 are never played in your animation. That’s why it’s played twice faster than in Blender: it’s twice shorter, only 5 frames.On my side it’s working as expected
https://v3d.net/mp0P.S. The first and the last frames shouldn’t be used in the “on animation frame” puzzle. Intermediate frames only.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-09 at 9:07 am #65907c4ccParticipantThanks, your advice worked.
2023-08-10 at 2:22 am #65917c4ccParticipantAlso, if those explosion/fire/smoke planes are apart, how do I get them to constantly face the camera via that Track To constraint?
2023-08-10 at 6:03 am #65918kdvParticipantSo, what’s the problem? One plane – one constraint.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-10 at 6:29 pm #65972c4ccParticipantIf I try to use one plane to one constraint, with both planes far apart from each other, but facing the same camera… one plane will look messed up.
2023-08-11 at 1:10 am #65981kdvParticipantDo you mean this side-effect of “TrackTo”?
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-11 at 3:08 am #65983c4ccParticipantyes, certain planes will look distorted, while only one will seem 3D-ish
2023-08-11 at 3:12 am #65984kdvParticipantShow screenshots
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-11 at 8:34 am #65990c4ccParticipant2024-10-23 at 6:58 pm #78061 -
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