Home › Forums › Graphics / Blender › Invisibility keyframe for multiple objects?
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2023-08-04 at 8:19 pm #65766c4ccParticipant
To make an explosion, under visibility, I tried to use keyframes to turn on and off visibility for viewport and renders as shown here.
While it worked in Blender viewport, only one object seems to appear and disappear when I viewed the scene via sneak peak. How do get the Blender viewport scene to appear as it did under sneak peak in the browser as well?
2023-08-05 at 1:14 am #65770kdvParticipantIn Sneak Peek? No way. Only “Object Transforms” values will be exported.
But you can do it via puzzles in your app
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-05 at 2:43 am #65776c4ccParticipant2023-08-05 at 2:54 am #65777kdvParticipantThe “Emission strength” value is too high. You won’t get the same result in Verge3D increasin the emission strength. Materials won’t become shiny.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-05 at 3:30 am #65778c4ccParticipant2023-08-05 at 3:38 am #65779kdvParticipantUse textures on planes with TrackTo constraints (to face the scene camera). Forget about emission and complicated procedural or modified geometry. THREE.js is not Blender.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-05 at 3:49 am #65780c4ccParticipant2023-08-05 at 3:54 am #65783kdvParticipantReally? You should choose some animation to read frames, you should define triggering frames, you should choose objects to hide/show. Think!!!
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-05 at 4:07 am #65784c4ccParticipantI’m so sorry for the noob question. I’m still a beginner. Believe me when I say, I’m trying to master not only Verge3d, but WebGL 2 and WebGPU as well.
2023-08-05 at 5:03 am #65785kdvParticipantWhat you really need to know and learn is how to create fake effects. And puzzles.
Blender (just three planes to simulate fire) => Verge3D
https://v3d.net/mm3Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-05 at 9:17 am #65790c4ccParticipantThanks for the tip, I’ll look this up
2023-08-05 at 10:01 am #65791c4ccParticipantThanks for the tip, I’ll look this up. May I know what puzzles you used, especially those aligning side view of objects/planes to the camera whenever the camera changes angle?
2023-08-05 at 11:53 am #65792kdvParticipantIt’s “TrackTo” constraint. You can apply it in Blender. No puzzles were used to simulate fire.
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2023-08-07 at 2:35 am #65827c4ccParticipantThanks again, useful info
2023-08-07 at 10:11 am #65833c4ccParticipantI tried this tutorial. This is my “track to” constraint:
Sadly, in browser the planes still are not constrained to the X-axis in , and can still spin around:
How do I replicate your “Track To” constraint example?
My file is attached
- This reply was modified 1 year, 4 months ago by c4cc.
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