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intersting meshing bug with array modifier

Home Forums Bug Reports and Feature Requests intersting meshing bug with array modifier

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  • #66881
    Claas
    Participant

    as you can see in Verge3D the position of the elements is all off vs what you see in Blender.

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    #66886
    xeon
    Customer

    Hi Class, It does not appear to be a bug but more of an issue with the blend file.
    When I look at the arrays (there are four). The two that are arrays of 3 seem to be the issue.

    You will always want to apply scale to your master array objects before creating an array.
    But since you have an existing array. Select the array and Apply All Transforms. You will get an option to “Create new object data and keep object transforms”. Select this option for both your cubes and planes and all will be good in the universe.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #66888
    kdv
    Participant

    converting.blend

    just do not use instanced copies (duplicated with Alt+D) if you’re planning to apply modifiers to them. use non-instanced ones (Shift+D).

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #66925
    xeon
    Customer

    KDV has pointed out a good general rule but its not a required one.

    You can use Duplicate links and apply modifiers to them but there are rules. Even B3D has its own rules and its own bugs so be careful. You can create one object and then create a duplicate link of it [Alt-D]. Apply an array modifier to the first object. Then you can link the modifier of the original object to the linked object using [Alt-L] link modifiers. Your result in B3D will be displayed in verge3d. There are other methods to get around this too, including assigning your objects to a group and then applying the modifiers to the group. There are many ways to make Duplicate Linked objects work with modifiers. BUT there are also problems and makes the general rule of what KDV is stating a good starting point.

    As an example, you can create an object and then a duplicate linked object. Apply a modifier like an array to the original object. In Blender, you will get an array on the object you modified but in Verge3d you will get a modifier on both objects. This is an order of operations issue between Blender and Verge3d….but this is very useful in some cases and can work to your advantage.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #66927
    kdv
    Participant

    It’s not a problem to use the same modifiers with the same parameters resulting in the same geometry but try to add different modifiers to linked copies or use different params and see the result…

    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

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