Home › Forums › Graphics / Blender › Interior scene (EEVEE)
- This topic has 13 replies, 5 voices, and was last updated 5 years, 2 months ago by Yuri Kovelenov.
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2019-09-05 at 4:26 pm #18443OzbendCustomer
Has anyone tried to make an interior scene? The problem is unsupported lighting options (Area Light, Light Probes etc). I get a nightmare result. I’m trying to understand what can I do to get an acceptable result.
2019-09-05 at 4:58 pm #18446OzbendCustomerSome update. Worked on shaders. But still the same problem – lighting. The image is too flat.
2019-09-05 at 5:45 pm #18451Mikhail LuzyaninStaffThe ony way to get a good result is to bake all lighting to a textues. Shadow, ambient, reflections and combine them somehow in shaders. Like in this demo.
Co-founder and lead graphics specialist at Soft8Soft.
2019-09-05 at 6:20 pm #18454OzbendCustomerFrom some forum “…currently there is no option to bake lighting to textures in Eevee, the options just exists in Cycles”.
2019-09-05 at 6:33 pm #18455Mikhail LuzyaninStaffFrom some forum “…currently there is no option to bake lighting to textures in Eevee, the options just exists in Cycles”.
I mean you need to bake all in Cicles.
Co-founder and lead graphics specialist at Soft8Soft.
2019-09-05 at 6:44 pm #18456OzbendCustomerOh, I get it. But you don’t think that instead of developing many different things (resizing an object, etc.) you should solve a more important problem like lighting?
2019-09-05 at 7:33 pm #18461OzbendCustomerHow can i use Cycles, if isn’t supported?
2019-09-06 at 6:21 am #18463Mikhail LuzyaninStaffOh, I get it. But you don’t think that instead of developing many different things (resizing an object, etc.) you should solve a more important problem like lighting?
All things important and will be supported some day.
How can i use Cycles, if isn’t supported?
You can bake texture using Cicles then switch to EEVEE and connect all textures there.
Co-founder and lead graphics specialist at Soft8Soft.
2019-09-06 at 10:07 pm #18488OzbendCustomerI tried this way. Too complicated and long process. I want to build a scene, press sneak peek and see the result. All that is needed is to make support for all lighting options. Sorry for such answer.
2019-09-07 at 8:12 am #18492Mikhail LuzyaninStaffAll things for realtime rendering is complicated to develop, it’s a pay for realtime. I don’t think that only light support will solve your problems. As I can see you also use AO, SSR or cubemap lightprobe and irradence map. Even if we support all this feature all of them will slow down the application. So bayking is the best chice for performance.
Co-founder and lead graphics specialist at Soft8Soft.
2019-09-23 at 12:33 pm #19167Avier3DCustomerHi Ozbend,
When you say “I tried this way. Too complicated and long process. I want to build a scene, press sneak peek and see the result”, I think you are not aware you are asking for the holly grail that giants from Nvidia to Intel to Apple to many other software companies have been trying to solve for decades.
WebGL is just one more flavour of OpenGL. And although nowadays it is kind of possible (Eevee, UE4 and others), they still belong to very complicated systems and expensive hardware.
Which is a quite different from the WebGL scenario, which is “convenient”, ergo, browsers in smartphones, tablets, desktops, or even cheap NUC’s attached to giant touch screens (I did a test, works great!).You are asking for a magical think at this stage.
There’s two options:
-Fund Soft8Soft with enough capital to hire all the workforce to design such brilliant piece of software, yes please pretty please :)
-Or, be a 3D artist that knows production pipeline and the “Too complicated and long process” you mention is just part of your skills. I do this as a week job and earn an entire living, married with children. If I can, you can too :)2019-09-23 at 12:59 pm #19168Yuri KovelenovStaff2019-09-28 at 3:59 am #19439chiduParticipantHi,
The demo example done is using combination of Blender and Verge3D?
Chidanand.G
2019-09-29 at 9:51 am #19451Yuri KovelenovStaffThe demo example done is using combination of Blender and Verge3D?
I recall the topic starter is a Max user.
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