We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.

Instancing support for 3ds Max

Home Forums Graphics / 3ds Max Instancing support for 3ds Max

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #37905
    psedlacek
    Customer

    Hello,

    I’ve recently discovered that while I can instance objects in 3ds Max, these instanced meshes appear to all be loaded separately in RAM inside Verge3D. I’ve been told that using the equivalent in Blender (Linked Meshes) is supported and loads correctly and efficiently inside Verge.

    Is the information above correct, and if so are there any plans to support instancing in 3ds Max?

    See – https://www.soft8soft.com/topic/geometry-instancing/

    Pete

    #38260

    Hi Pete,

    Yes we are planning to support instancing for 3ds Max in the releases to follow.

    Chief 3D Verger | LinkedIn | Twitter

    #39477
    psedlacek
    Customer

    Excellent to know, thank you!

    #59311
    amirferdos
    Participant

    We are waiting for it, thank you

Viewing 4 posts - 1 through 4 (of 4 total)
  • You must be logged in to reply to this topic.