Is it possible to instance objects? For example, in Blender if you duplicate Linked (alt+d instead of Shift-d), it will “duplicate” an object but add no more polygons to the scene. You could have a million duplicates but it wouldn’t matter. Right now, if objects are duplicate Linked in Blender, when they go to Verge3d, it renders all the polygons (i realize this may just be a limitation of WebGl).
Another question is if there is any sort of LOD system. I know you can manually hide objects, and probably that makes the most sense for this project anyway, but I was thinking, potentially there’s a way to use the “get location” puzzle and somehow say “if cam position is >x, hide these objects” or “show lower poly version of this object”.
Thanks in advance!