Home › Forums › Graphics / Blender › Install Verge problem in Blender
- This topic has 30 replies, 7 voices, and was last updated 4 years, 3 months ago by Yuri Kovelenov.
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2018-12-04 at 1:03 pm #9497ClemensParticipant
Hello,
I have problmes to install the verge add-on, it does not show up in the add-on manager. Yes, I filled in the right pass to the verge3d folder in UserPreferences/File/Scripts.
I had an older version installed and forgot to uninstall it properly. I just unckecked it in the add-on manager and deleted the folder.
Any idea?Blender 2.79b / Verge3d was downloaded today (4.12.18)
2018-12-04 at 1:18 pm #9501Yuri KovelenovStaff2018-12-04 at 2:08 pm #9508ClemensParticipantThe path I see in UserPreferences/File/Scripts is pointing to the right directory.
By the way I´m on Win_102018-12-04 at 2:29 pm #9514Yuri KovelenovStaff2018-12-04 at 2:41 pm #9518ClemensParticipantWas already enabled.
2018-12-04 at 2:44 pm #9520Yuri KovelenovStaff2018-12-04 at 8:47 pm #9533liyao1CustomerHi Yuri,
I had the same issue. In the drop-down menu in the Info header, Verge3D is not there.
Other verge3D menus were showing on the Properties Editor. The “sneak peek” and “app manager” buttons were there as well. Everything seems to be working properly (not sure because I haven’t used earlier versions)
I assumed it was an update…until I saw this post
I had the Community option checked as well.
2018-12-04 at 8:50 pm #9535liyao1CustomerNever Mind
I saw this post:https://www.soft8soft.com/topic/update-verge3d-with-blender-2-79b/
I like this much more than the previous version. I used to get confused switching between different modes.
Thanks!
2018-12-05 at 7:30 am #9540Yuri KovelenovStaffHi Li,
Yep, in version 2.9 we decided to drop that Verge3D render mode whatsoever. In the upcoming Blender 2.8 Verge3D will work with both ray-tracing Cycles and real-time Eevee render engines. The old Internal render engine of Blender 2.7, on which the early Verge3D was based on, has become obsolete.
We’ll update all our docs and video tutorials to reflect that fact. Thanks! :)
2018-12-05 at 8:22 am #9545ClemensParticipantFirst, it´s working now.
I did a new verge download and unziped it next to the first try. And now all works how it should. I compared the two verge folders (first ans second download) and in the first one there a files missing in ./verge3d/addons. Don´t know why, can not find them in the trashbin, perhaps the unzip was currupted.
Thanks all for your help and effort.2018-12-05 at 8:38 am #9546Yuri KovelenovStaff2018-12-05 at 7:40 pm #9577liyao1CustomerHi Yuri,
Thanks for the explanation.I understood that the Internal Blender Render is not good. What are the major differences between PBR materials, Cycles materials, and the upcoming Eevee materials? Do they behave differently in different scenarios or are they interchangeable?
I know that we have to use PBR material to post on FB. But besides that, is there any advantage of PBR materials?
Also, I think there is a typo in the NormalMap texture node in the stock Verge3D PBR material……in the attached screenshot. Or is it called NormapMap???
Li
2018-12-06 at 7:49 am #9590Yuri KovelenovStaffWhat are the major differences between PBR materials, Cycles materials, and the upcoming Eevee materials? Do they behave differently in different scenarios or are they interchangeable?
I know that we have to use PBR material to post on FB. But besides that, is there any advantage of PBR materials?
The glTF-compliant PBR materials are simpler but not that flexible. They are of use is there is a need to load your scenes in some software or viewer that requires strict glTF format, such as Facebook 3D Posts.
Cycles and Eevee nodes are mostly interchangeable. They allow you to create PBR materials of any complexity and even mix PBR shaders with each other. If you are already using Blender 2.8, you might want to use Eevee. In Blender 2.7, Cycles is the only game in town, because Internal GLSL materials are now obsolete.
Here is some more information on the material system in Verge3D for Blender:
https://www.soft8soft.com/docs/manual/en/introduction/Material-System-Blender.htmlAlso, I think there is a typo in the NormalMap texture node in the stock Verge3D PBR material……in the attached screenshot. Or is it called NormapMap???
Good catch! We’ll fix this typo. You can also change the texture name yourself in its settings.
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You must be logged in to view attached files.2020-04-28 at 5:57 pm #268523dhobbyParticipantFor anyone who is still having problems getting the add-on installed in Blender 2.80, 2.81, 2.82 for Windows 10, I have found a method that got Verge3D to show up in Blender in the Add-Ons list.
After installing Verge3D for Blender version 3.1 (with Blender closed), navigate to the folder Users/*yourUsername/verge3d/addons/verge3d/setup. There is a Python script and a batch file in that folder. Change the name of the file “setupAddon.py” using rename to “setupPlugin.py” and then double-click the batch file named “setAddon” to run it. You should receive a message that the batch file was successful. If you receive an error message from the batch file, check that the name of the Python script is “setupPlugin.py”.
Now launch Blender, go to Edit > Preferences and select the Add-ons tab, scroll to the bottom of the list, check the box labeled “Verge3D:Verge3d”, select the hamburger menu icon at the lower left corner, and select “Save Preferences”.
Now you can restart Blender and “Sneak Peek” and “App Manager” buttons for Verge3D will appear in the upper right corner of the project window under the Options pull down menu.
2020-04-29 at 2:06 pm #26915Alexander KovelenovStaff -
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