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Initial model rotation control in Android AR?

Home Forums General Questions Initial model rotation control in Android AR?

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  • #34993
    precismo
    Customer

    Hi Verge3D,

    When displaying 3D models in viewers, we are getting correctly initial rotation of model according to Blender scene camera setup (exported from Blender via GLTF export). However when using AR for Android, initial object rotation seems to be somewhat randomized.

    Is there any way how we can control initial model rotation in Android AR? Ideally we would like to start with rotation based on Blender scene camera setup (Javascript/GLTF hacks/programming is also welcomed).

    Attaching example:
    – Blender scene view from camera
    – Viewer initial loaded scene
    – AR initial scene

    This effect is much larger for some other scenes, for example objects rotated by 90 degrees, etc.

    thank you very much in advance,

    Petr Sehnal, Precismo

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    #35005
    precismo
    Customer

    Adding another example where AR is rotated by significant amount from Blender scene and Viewer.

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    #35027

    Hi, you can rotate your models in the camera direction with the set transform puzzle. But before that you need to figure our how to position your models (see the neighboring topic)

    Soft8Soft Tech Chief
    X | FB | LinkedIn

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