Hi Verge3D,
When displaying 3D models in viewers, we are getting correctly initial rotation of model according to Blender scene camera setup (exported from Blender via GLTF export). However when using AR for Android, initial object rotation seems to be somewhat randomized.
Is there any way how we can control initial model rotation in Android AR? Ideally we would like to start with rotation based on Blender scene camera setup (Javascript/GLTF hacks/programming is also welcomed).
Attaching example:
– Blender scene view from camera
– Viewer initial loaded scene
– AR initial scene
This effect is much larger for some other scenes, for example objects rotated by 90 degrees, etc.
thank you very much in advance,
Petr Sehnal, Precismo
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