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Improper display of beveled Blender objects in Verge?

Home Forums Bug Reports and Feature Requests Improper display of beveled Blender objects in Verge?

Viewing 5 posts - 1 through 5 (of 5 total)
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  • #37617
    precismo
    Customer

    Hi Verge :bye:

    we have noticed this strange error for some objects. We were working on tiny parts of watches and for some reason some vertexes keep disappearing in Verge viewer after export (from Blender). We were able to create minimal error sample.

    Im attaching error and “ok” sample – difference is bevel radius.

    Please can you help me identify reason and fix?

    thank you very much for your support,

    Precismo

    Attachments:
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    #37633

    a likely reason is that the modifier flips the normals of your model.

    Chief 3D Verger | LinkedIn | Twitter

    #37635

    It’s all ok with normal, but seems it’s a bug because of the very small size of the objet and not applied scale. We will fix it in some of the nex releasesm but for now you can apply scale and increase size of the object a little bit.

    Co-founder and lead graphics specialist at Soft8Soft.

    #37642
    precismo
    Customer

    Thank you, much appreciated!

    #47336

    Hi Precismo,
    the bug has been fixed.

    Verge3D Developer

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