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Impossible to use bones with puzzles

Home Forums Graphics / Blender Impossible to use bones with puzzles

Viewing 6 posts - 1 through 6 (of 6 total)
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  • #7761
    vincent
    Customer

    When I export my gltf, it’s strange I am obliged to click on icon pose for has the animation names in the puzzle. When I have two object who utilised some bone, only one of them can be export. Why ?

    #7764

    nly one of them can be export. Why ?

    Can you share the example?

    Co-founder and lead graphics specialist at Soft8Soft.

    #7785
    vincent
    Customer

    A lot of thanks for your clever eye, I was catch by bad luck ! The answer in the image.

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    #7833

    Hi vincent,
    We fixed this bug, it should work in the next release. If an object has multiple armature modifiers, then the first valid one will be used for export.

    Co-founder and lead developer at Soft8Soft.

    #7843
    vincent
    Customer

    Happy to see my case study improve the soft. I’m looking to understand why this double bones appears.

    #7846

    Happy to see my case study improve the soft. I’m looking to understand why this double bones appears.

    As I can remember first time you send me a blend file with three separate bone system with single bone in each for rotating each box cover separately, so you have three bone system fro the box with three armature modifiers. May be you just forgot to delete two of them.

    Co-founder and lead graphics specialist at Soft8Soft.

Viewing 6 posts - 1 through 6 (of 6 total)
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