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importing blender model to Verge3D issue

Home Forums Graphics / Blender importing blender model to Verge3D issue

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  • #46950
    snowGIS
    Participant

    Hi,

    I am attempting to upload my blender file to the Verge 3D App Manager. I followed this tutorial on how to create projects and export Verge3D glTIF files to the app manager: https://www.youtube.com/watch?v=ibPSGArAfJM&ab_channel=Soft8SoftVerge3D
    When I try to view the scene through the app manager or through the sneak peak button in Blender, I run into an issue where my scene in Verge3D is somewhat blank (my blender model is nowhere to be found). I attached a screenshot of my blender viewport and an attachment of the result when I export to Verge3D. What are some possible mistakes I could be making?

    Any help would be kindly appreciated.
    -Nick

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    #46953
    xeon
    Customer

    A few things you can do.

    1. Make sure your normals are facing outward.
    2. Be sure to set up your camera view in blender.
    3. In the app manager. Use the following puzzles to help make sure your camera is where you want it to be. (see attached.) In the puzzle change the object to your object.

    good luck

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    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #46967
    snowGIS
    Participant

    I set up my camera view in Blender and in puzzles correctly, but I am still getting the same issue. I viewed my normals and they are facing outward, but I had to increase the size x50 in order to see the normals. Could the small size of my normals be a potential cause of the issue?

    #46968
    Pascal
    Customer

    Looks like you have a very big model. Scale the model down.
    Or try to set the camera Max Dist to much higher value.

    #46969
    xeon
    Customer

    As long as the normals are facing outward…you are fine the size of the normal is not important.

    Under show overlays select “face orientation’. You will want all outward faces to be blue. Flip all outward “red” faces.

    Lastly test you object with a base color shader to eliminate any shader issues until you get this figured out.

    You can always post you project and we can take a look.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #47128
    snowGIS
    Participant

    Hi Xeon,

    I appreciate the offer to take a look at my project. Unfortunately when I press the operation in the app manager: “Publish on the web using the Verge 3D network”, and open the resulting direct link, I get an error message that I attached to this forum post.
    Also, the resolution to my issue regarding being unable to view the Verge 3D scene was somewhat resolved once I:
    1. scaled my mesh down in Blender
    2. figured out how to navigate in Verge 3D viewport using the arrow keys
    I am still having an issue though where my 3D Blender mesh is 2D when projected in Verge. I made a new forum post about the issue that can be found here:
    https://cdn.soft8soft.com/AROAJSY2GOEHMOFUVPIOE:768bc837e9/applications/basemap+melt/basemap+melt.html

    Kind Regards,
    Nick

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