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IK to Verge3D

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Viewing 10 posts - 1 through 10 (of 10 total)
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    Posts
  • #9824
    hm454
    Participant

    Is there a way to bring an IK rig into Verge3D?

    #9830

    Is there a way to bring an IK rig into Verge3D?

    You mean without baking the final animation to stright keying?

    Co-founder and lead graphics specialist at Soft8Soft.

    #9839
    illussimo
    Customer

    Hello,
    I have exported my models with IK rigs from Blender 2.79 with Verge3D 2.9 and it works really well. In render settings don’t forget to check the Bake modifiers and the Bake armature actions.
    :bye: Simone

    #9841

    Hello,
    I have exported my models with IK rigs from Blender 2.79 with Verge3D 2.9 and it works really well. In render settings don’t forget to check the Bake modifiers and the Bake armature actions.
    Simone

    Yes, but it just bakes the animation from IK to deform keys, so it converts it to stright animation in fact.

    Co-founder and lead graphics specialist at Soft8Soft.

    #9842
    hm454
    Participant

    Yes, I don’t want to bake the animation before exporting it to Verge3D.
    My goal is to build more dynamic animations in Verge3D using the IK system.

    #9844

    My goal is to build more dynamic animations in Verge3D using the IK system.

    Unfortunally it’s not possible now.

    Co-founder and lead graphics specialist at Soft8Soft.

    #11478
    ewa
    Participant

    Hello Mikhail,
    is the IK system planned for the next future? (for Blender)

    #11496

    Hello Mikhail,
    is the IK system planned for the next future? (for Blender)

    It’s still not our near plan.

    Co-founder and lead graphics specialist at Soft8Soft.

    #11559
    ewa
    Participant

    OK, too bad. I thought with the example in the manual “CCDIKSolver” this topic would be treated. :cry:

    https://www.soft8soft.com/docs/examples/animations/CCDIKSolver.html

    Maybe it is not related to Blender. :unsure:

    #11571

    Maybe it is not related to Blender.

    The only way to import Ik to the engine now is using code and mdd format. There’s no export for IK directly from Blender yet.

    Co-founder and lead graphics specialist at Soft8Soft.

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