Home › Forums › Puzzles › Identifying/setting coordinates in scene to prevent object entering a certain area?
- This topic has 11 replies, 3 voices, and was last updated 3 weeks, 5 days ago by c4cc.
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2024-11-20 at 3:41 am #78956c4ccParticipant
I’m trying to set coordinates/points in scene for an area that objects may not go through.
My puzzles
Yet it doesn’t work?
- This topic was modified 1 month ago by c4cc.
2024-11-20 at 4:43 am #78958xeonCustomerAre the objects that you are trying to control….
a) dynamic / controlled by physics
b) animated via keyframes and played through the play animation puzzle
c) animated by the animate parameter puzzle
d) animated by JS
e) controlled by the user via drag/move puzzles or other event based movement?
d) and the object is not a camera .. correct?Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-11-20 at 5:44 am #78961c4ccParticipantAnswers:
a) No physics here
b) they’re not animated, either by keyframes or the play animation puzzles
c) No
d) No
e) objects are only controlled by event based movement, especially by user input (e.g., key,
mouse)
f) object here is not a camera.2024-11-20 at 6:18 am #78962kdvParticipantdeleted
Puzzles and JS coding. Fast and expensive.
If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.
2024-11-20 at 5:10 pm #78985xeonCustomerWell at the moment…I am thinking this becomes a math problem and it gets more complicated based on whether the boundary objects are compound curves vs straight edges, 2D or 3D.
An example of straight lines might be the perimeter of a house vs a figure 8 race track.
Is this a single plane that your objects are moving across.. or its it more for your character that may have to move over terrain?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-11-21 at 3:24 am #78991c4ccParticipantthe coordinates are in straight lines, for rectangular areas.
It’s for rectangular objects (e.g., platforms) my character is moving across. Don’t want it to pass through those objects.
Sorry I didn’t clarify earlier.
2024-11-21 at 6:10 am #78994xeonCustomerOk… just want to clarify. Your character will be limited to a rectangular space it can move across in X and Y and you want to prevent it from basically falling off the platform. The Z-Axis is not an issue correct?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-11-21 at 6:43 am #78995c4ccParticipantActually, the coordinates here are Y and Z axis, X-axis is not an issue, and even if the character falls off the platform, it’s fine.
I just don’t want character going through the platform. Meaning I need coordinates around the platform that cannot be accessed by character
2024-11-21 at 8:01 am #78998xeonCustomerSo the character can move freely and even off the plat form. But just can’t fall through it? Does the character jump?
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-11-21 at 8:17 am #78999c4ccParticipantTechnically, it flies. But I just don’t want certain objects going through that platform
2024-11-21 at 4:08 pm #79009xeonCustomerBased on this you could use bounding boxes to manage interference.
Try this
Xeon
Route 66 Digital
Interactive Solutions - https://www.r66d.com
Tutorials - https://www.xeons3dlab.com2024-11-26 at 3:36 am #79082c4ccParticipant -
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