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I have Nishita Sky Texture in my scene, but is not working properly

Home Forums Graphics / Blender I have Nishita Sky Texture in my scene, but is not working properly

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  • #70152
    nockouttt
    Participant

    I have a problem with Nishita. It seems to work fine on my viewport, but when I try it on sneak peek (Verge3D) the scene is completely black.

    Nishita Setup

    I notice that if I use a HDRi’s it works fine, it seems to be a problem with Nishita in particular. I also notice that the preview in the world tap is black no matter what I change or do, despite that is working on my viewport.

    Sneak Peek

    If I enable SunDisk it wont show in the sky either, no matter the size of the Sun or intensity.

    Any help will be much appreciate!! Thank you in advance!

    • This topic was modified 9 months, 2 weeks ago by nockouttt.
    • This topic was modified 9 months, 2 weeks ago by nockouttt.
    #70155
    xeon
    Customer

    I am not sure if Nishita Sky Texture is supported.

    The documentation – https://www.soft8soft.com/docs/manual/en/blender/Shader-Nodes-Reference.html#Sky_Texture only references “Hosek / Wilkie” but it appears the Preetham works as well.

    I was not able to get Nishita to work. Probably because its not available in Eevee.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

    #70158
    nockouttt
    Participant

    Hello there Xeon, Thank you for your response! however I already had it working for a while and then something happened and stopped working. This is the model working in Cycles with the Nishita Sky Texture before it stopped working on Sneak Peek. I have the feeling that is something in blender since the preview is completely black. :scratch:

    The 3D Model Working

    • This reply was modified 9 months, 2 weeks ago by nockouttt.
    • This reply was modified 9 months, 2 weeks ago by nockouttt.
    • This reply was modified 9 months, 2 weeks ago by nockouttt.
    #70164
    kdv
    Participant

    Blender’s Nishita sky type is only partially supported in EEVEE and not supported at all in Verge3D. Just forget about Cycles and its features when modelling for WebGL…

    Attachments:
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    Puzzles and JS coding. Fast and expensive.

    If you don’t see the meaning in something it primarily means that you just don’t see it but not the absence of the meaning at all.

    #70166
    xeon
    Customer

    Verge3d supports many things…but anything that is specific to cycles will not work Verge3D.

    If your project can use a static sky, meaning you are not trying to animate a sun study etc…You can render our your sky to an equiretangular map and then use that as the background image of your project eliminating the need for the sky texture altogether. Use your new image as either the background or the environment background and you should be on your way.

    If you are trying to do a sun study in Verge3D you are going to have to go about it a completely different way and more than likely a fully programmatic solution.

    Xeon
    Route 66 Digital
    Interactive Solutions - https://www.r66d.com
    Tutorials - https://www.xeons3dlab.com

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